It’s a fun twist on the traditional Trials gameplay, requiring you keep the bike balanced with one stick while flinging your rider into a range of different positions with the other. The biggest new addition is the Tricks system, which has you performing acrobatic tricks while catching air. While this all falls neatly in line with past entries in the series, it doesn’t mean that Trials Fusion is bereft of innovation. Progressing through the game unlocks new and more powerful bikes, with finding new optimal paths through familiar levels providing a great deal of replay value. Going full throttle is rarely the way to get the best times instead it’s about learning where to hold back and positioning yourself for the smoothest landing. This may sound like brain-numbing repetition, but it in fact achieves the exact opposite, giving Trials a hypnotic quality few games can match and turning the whole thing into a kind of physics-based puzzle. At the end of each course you’re rated based on completion time and the number of restarts you’ve used following spills – a common occurrence in this game, with parts of the harder tracks often seeing you go tits-up 50 times or more before you finally nail it. ![]() You negotiate a series of courses on dirt bike, using throttle control and weight shifting to surmount increasingly difficult jumps and obstacles. ![]() ![]() Essentially a modern version of the classic 8-bit Kikstart motocross games, they mine huge amounts of depth from a simple set of mechanics. The Trials games are all about the eternal battle between man and physics, as expressed through dirt bikes. Trials Fusion, the fifth in the hugely popular Trials series of motocross games from developer RedLynx, is in many ways the archetypal new-gen sequel, throwing in a coat of extra graphical spangle and a couple of new tricks but is otherwise careful to not reinvent the wheelie.
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